![]() This patch is intended to be the minimum to make Python bindings work if this repo is combined with Emscripten-compiled JavaScript bindings at a later date it will need to be expanded. This is likely to be necessary after updating the version of Endless Sky used. Windows Invoke-WebRequest -OutFile win64-dev.zipĮxpand-Archive win64-dev.zip -DestinationPath. Linux sudo apt-get install libsdl2-dev libpng-dev libjpeg-turbo8-dev libopenal-dev libmad0-dev libglew-dev libgl1-mesa-dev libegl1-mesa-dev libgles2-mesa-dev uuid-dev Mac brew install libmad libpng jpeg-turbo SDL2 openal-soft Runing the game and a Python interpreter at the same time: $ python -m endless_sky run -resources ~/endless-sky -default-configīuilding from source git clone -recursive endless-sky-bindings-python $ python -m endless_sky load -resources ~/endless-sky myData.txt $ # In order to parse a file with vanilla outfits defined, use -resources $ python -m endless_sky load -resources ~/endless-sky ![]() and many more, see header files for documentation Ship.BaseAttributes( ship.IsBoarding( ship.MaximumHeat( The Flivver, Quicksilver, Kor Mereti Model 512, Archon, and many Hai ships are obvious ones. ![]() In the war-torn London of 1939, fourteen-year-old Hazel and five-year-old. Ship.Attributes( ship.IdleHeat( ship.MaxVelocity( Quite aside from the Freudian aspects, having so many ships with the same basic shape (single forward cockpit, long body, two rear engines) gets boring all these long skinny wedge-shaped ships start to look the same Let's get some more non-penile ships. When a woman discovers a rare book that has connections to her past, long-held secrets about her missing sister and their childhood spent in the English countryside during World War II are revealed. Ship.AddCrew( ship.HyperdriveFuel( ship.MaxReverseVelocity( > ship = es.Ship(shuttle) # make a copy to avoid modifying the template > ships = es.GameData.Ships() # these objects correspond to > es = load_data(resources="/Users/tomb/endless-sky") > from endless_sky.loader import load_data Once you get a handle on the endless_sky.bindings module (bound to 'es' variable here),Ĭ++ classes are exposed to Python pretty directly for documentation, see The code samples below assume a checkout of endless-sky at ~/endless-sky. pip install endless-sky-bindings This library does not include the Endless Sky data, so to load that data youll need to find the installed copy on your system or clone the Endless Sky repo to get it. This library does not include the Endless Sky data, so to load that data you'll need to find the installed copy on your system or clone the Endless Sky repo to get it. Endless Sky bindings for Python Play with the Endless Sky C++ classes from Python or interact with the game as it runs. Play with the Endless Sky C++ classes from Python or interact with the game as it runs.
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